A downloadable game for Windows, macOS, and Linux

Buy Now$1.99 USD or more

Clash of Aggression is all about "last stand": your team against dozens of enemies. It features characters and weapons from the middle ages and from modern times.

Features implemented to date

  • 12 unique levels with different theme and different enemies: modern city defense, medieval town, horror maps, zombie enemies, medieval soldiers or modern soldiers
  • Online CO-OP: players team up against the enemy hordes
  • Online deathmatch, with power ups spawning randomly and boxes with unexpected effects
  • 5 game modes
  • Allies on player team, CPU - controlled
  • The player earns money that can be used to hire new allies, superweapons or new weapons
  • Experience: player and every character on game has experience with bonus depending on level
  • Superweapons: atomic bomb and meteors
  • 9 playable character
  • Ranged and melee weapons: modern and medieval
  • Customizable PVP: you can set the frag limit and the spawn of random boxes

Game modes

  • Classic Last Stand: defend your base for 10 minutes. Fast paced games oriented
  • Base vs Base: defend your base while trying to destroy the enemy base
  • Wave Survival: defeat each wave, buy new weapons until the final boss appears
  • Deathmatch (multiplayer only): kill your opponents and be the first to reach the frag limit
  • Survival: there is no scape. Survive as much as you can

Tested under LAN environment, on Wifi and Ethernet. For non-LAN game you should open port 7777 in your firewall and in your router.
The game includes an in-game small tool that checks if your PC is reachable for this game and some instructions in case it's not.


Work in progress

  • Players will be able to join the enemy side and fight each other in Classic Last Stand and Base vs Base game modes
  • More maps, characters and enemies to fight
  • Fully medieval action mixed with modern era action: medieval characters not being able to pick guns, but stronger
  • More classic PVP game modes: team deathmatch and capture the flag
  • Customizable games: player will be able to chose his side and enemy side, number of enemies, random events and duration
  • More PVP game mode options: random events and wandering enemies attacking all players

What's new

v0.5.1 Dec 31, 2016

  • New Christmas map! Christmas Defense: Enemies are mixed from several levels
  • New purchasable melee characters for modern playable characters: Thug (guy with a baseball bat), Assassin and Gangster (they replace the guards and the rogue)
  • New purchasable ranged character for modern playable character: Gunner (guy with a pistol. He replaces the archers)
  • Updated characters' animation at the character selection menu
    Game mode and difficulty can be checked in game pressing TAB (below scoreboard - not yet synced on network)
  • Start music recovered in some maps
  • Bugfixes:
    • Fixed flashlight not pointing where character looks

v0.5.0 Dec 8, 2016

  • Upgraded to Unity 5.4.3f1
  • New game mode: Survival. You can't win, there is no time limit and enemies spawn faster. All Base vs Base and Classic Last Stand maps supported
  • Base vs Base maps are now supported in Classic Last Stand game mode. Enemy buildings can't be destroyed in Survival and Classic Last Stand game mode
  • Improved <1080p screens compatibility on menu
  • More bosses for Halloween map
  • Improved Outpost Wars, Medieval Town and Desert defense maps lighting
  • Fire is now blocked while launching a grenade or performing a basic melee attack
  • Basic melee attack improved: attack rate increased from 2 seconds to 0.5. Pressing the button down no longer works: you should press each time you want to attack
  • Grenade throwing improved: improved animation and throw rate from 2 to 0.5 seconds
  • Optimized CPU usage
  • Gore: characters wearing a helmet no longer spills blood on head shot death
  • Gore: plain zombies and characters not wearing a helmet have their head exploded on head shot death
  • Gore: can be enabled/disabled in Game settings
  • Death blood spill is no longer constant. It appears every two seconds
  • Modern characters cannot hire medieval allies anymore and cannot buy meteor attacks (meteor rain changed to artillery attack)
  • Bugfixes:
    • Fixed overlord animations
    • Fixed dinosaurs death animation
    • Fixed frag limit UI message not being synced on network (Deathmatch)
    • Fixed flash light not pointing forward while carrying a melee weapon
    • Fixed ranged IA not moving sometimes

More information

Published116 days ago
StatusIn development
PlatformsWindows, macOS, Linux
Release date117 days ago
Tags3D, Co-op, deathmatch, Horror, Medieval, Multiplayer, Shooter, Third-Person Shooter, Tower Defense, Zombies
LicenseAll rights reserved
Asset licenseAll rights reserved
Average durationA few minutes
InputsKeyboard, Mouse
AccessibilityConfigurable controls
Player countSingleplayer
MultiplayerAd-hoc networked multiplayer


Buy Now$1.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $1.99 USD. You will get access to the following files:

CoA - Linux 0.5.1 (32 bits OpenGL 2) Version 0.5.1 983 MB
CoA - Linux 0.5.1 (64 bits OpenGL Core) Version 0.5.1 983 MB
CoA - Windows 0.5.1 (64 bits) Version 0.5.1 980 MB
CoA - Windows 0.5.1 (32 bits) Version 0.5.1 978 MB
CoA - Mac OS X 0.5.1 (Universal) Version 0.5.1 1,015 MB

Download demo

CoA - Linux 0.5.0 (32 bits demo) (412 MB)
CoA - Linux 0.5.0 (64 bits demo) (412 MB)
CoA - Windows 0.5.0 (demo) (410 MB)
CoA - Mac OS X Universal 0.5.0 (demo) (432 MB)


by mencapento · 1 post
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