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Devlog
Multiplayer problems with latest version
August 03, 2020
by
mencapento
#bugs
Hello there! Sadly, the multiplayer mode isn't working fine with the latest version. You can still play singleplayer with the latest improvements (0.6.7) but it is recommended to use version 0.6.5 for...
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Update 0.6.7
August 31, 2019
by
mencapento
#update
News Updated Mirror network library to 3.11.6 (Medieval characters) Magic is no longer unlimited: it should be refilled with mana (Medieval characters) Added spark spell (Medieval characters) Added me...
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Update 0.6.6
June 22, 2019
by
mencapento
#update
Update 0.6.6 is finally here. The main change in this update is that now you are able to select your enemy in most maps. Each map has one or more recommended enemies: the original enemy team intended...
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Update 0.6.5
May 19, 2019
by
mencapento
#update
News Optimized overall code performance: IA, player, explosions… Optimized Übertank attack Now it takes longer to level up Added level requirement to store items Bosses’ hitbox improved Defeat mu...
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Update 0.6.4
February 07, 2019
by
mencapento
#update
News Desert defense map optimized and improved Main menu improved Changed enemy’s meteor music on launch Ally and enemy team’s superweapons are more frecuent Turrets no longer regen on level up Bo...
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Update 0.6.3
January 01, 2019
by
mencapento
Merry christmas! New version released! You can now enjoy again the old Christmas defense map. It has been optimized and improved. In this map you must fight enemies from all the different kind of armi...
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Update 0.6.2
June 23, 2018
by
mencapento
#update
New version released! News Jurassic defense map is back! You can now customize the number of waves (Wave Survival) Medic pack cooldown time increased (Wave Survival) There is no speed or sprint restri...
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Upcoming version 0.6.2
June 20, 2018
by
mencapento
Dinosaurs are back! Among other news... stay tuned!...
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Update 0.6.1
May 06, 2018
by
mencapento
#update
Version 0.6.1 is here! News Updated to Unity 2017.2.2p4 Modern playable characters can now buy turrets Audio management improved The enemy has now funds and can use superweapons against your team Warn...
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Update 0.6.0
April 23, 2018
by
mencapento
#update
Version 0.6 is here! Multiplayer experience is smother than before. Also there are new characters and a new map! Check it out! Changelog: News Migrated to Unity 2017.2.2p2 Updated and improved network...
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Progress to version 0.6
March 25, 2018
by
mencapento
Hello there! Version 0.6 is still being developed. My efforts are going mainly to improve the network experience and to update the game to a new version of Unity. There is also a new bonus map. This i...
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Update 0.5.9 - more medieval action
November 16, 2017
by
mencapento
#update
Version 0.5.9 has arrived! In this version, all levels have been optimized, you will notice more FPS in all of them. Also, there is a new medieval playable character with different shop items than the...
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Update 0.5.8 - more news!
November 06, 2017
by
mencapento
#update
Version 0.5.8 is here! Melee combat has been redesigned, as well as several maps. Check the following video! Soon we will archive version 0.6 There are more news and fixes you can check: Full version...
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Update 0.5.7 - major update!
October 03, 2017
by
mencapento
#update
Version 0.5.7 is finally here! A lot of changes have been made in this new version. All special effects (explosions, magic, etc) have been improved. The sorcerer characters (Zombie giant, Cyclop and m...
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Upcoming version 0.5.7
June 11, 2017
by
mencapento
In this new version many changes are being made. There are new enemies, including a kamikaze, new allies, a new weapon (flamethrower) and all the explosion effects have been improved. Also, characters...
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Update 0.5.6 - New tanks!
May 21, 2017
by
mencapento
#update
Version 0.5.6 is here. All tanks have been migrated to a modern looking tank with a gunner on the turret. The UI store (on Base vs Base, Survival and Classic Last Stand game modes) has now feedback. N...
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One year of development and upcoming version 0.5.6!
May 16, 2017
by
mencapento
#pre-releases
On May 14, last year, I started to develop this game. Actually, I had no idea about Unity by then or videogames development, so I just started to try things and eventually it turned out into something...
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