Progress to version 0.6


Hello there!

Version 0.6 is still being developed. My efforts are going mainly to improve the network experience and to update the game to a new version of Unity. There is also a new bonus map.
This is the changelog so far:

  • Migrated to Unity 2017.2.0p4
  • Updated and improved network code
  • New bonus map: Melita defense
  • New medieval purchasable item: catapult (also as an enemy)
  • New characters: praetorian, rebel and barbarian (only on Melita Defense bonus map)
  • Character controller improved
  • Added fading effect on defeat
  • Added ammunition to medieval playable character's store
  • AI target detection improved
  • Build size reduced
  • There is no respawn anymore if there is no ally building left (Assault, Defense and Survival game modes)
  • New playable character: Lucius
  • Megan's soldiers are now regular soldiers and she can't buy machinegun soldiers, antitank soldiers and assasins
  • Jason and John's soldiers are now marines, they can't buy anti-riot, gunners and assasins
  • Non-soldier playable characters can't buy machinegun soldiers, antitank soldiers and anti-riot
  • Death sound effect is not playing in all deaths, saving audio resources
  • Fixed game mode names in multiplayer menu and in scoreboard

Stay tuned!

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Comments

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Right now im still having the problem of my character spazing out in random directions.i should be able to play the game at a least 15 fps maybe 20 but since my character spazzes out and what not, itgets like 5. it shows 20 and smooth framerates when i look up, but thats when my character isnt spazzing out.

Don't worry, I'll take a look into it in version 0.6.1 or 0.6.2